What has Augmented and Mixed Reality got to do with Architecture?
Summary
Stephen Drew speaks with James Lee Burgess about augmented reality, mixed reality, architecture, the metaverse, HoloLens, Unity, Revit models, NFTs, accessibility, upskilling and where immersive technology may fit in built environment work.Augmented and mixed reality can sound like hype, but they raise useful questions for architecture: how people see information, test space, share models and interact with design.
Stephen Drew speaks with James Lee Burgess about augmented reality, mixed reality, architecture, HoloLens, Unity, Revit models, NFTs, accessibility, upskilling and where immersive tools may fit in built environment work.
The conversation covers:
- What augmented and mixed reality mean in practical terms
- How immersive tools can connect to architectural models and public spaces
- Why Revit models and performance limits still create workflow challenges
- How architecture skills can transfer into game engines and immersive technology
- Why adoption depends on accessibility, comfort and clear use cases
Watch or read the episode on Architecture Social: Mixed Reality In Architecture
Watch the video on YouTube: What has Augmented and Mixed Reality got to do with Architecture?
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Chapters
- 00:00 Introduction to augmented and mixed reality in architecture
- 05:00 AR, Pokemon Go and public adoption
- 10:00 Cameras, glasses and the social contract around AR
- 15:00 James Lee Burgess on architecture and immersive platforms
- 20:00 Demonstrations, public apps and interactive content
- 25:00 Unity, game engines and upskilling from architecture
- 30:00 Revit models, performance limits and HoloLens workflows
- 35:00 NFTs, blockchain and digital ownership beyond hype
- 40:00 Accessibility, client use and why the tools still feel fiddly
- 45:00 Final questions and closing thoughts
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